Development Update
At Skies' Edge » Devlog
Hello everybody.
I'm back from overseas! While it started as a work trip, I took the opportunity to extend it into a vacation while I was already out of the country.
One of my top travel tactics is that when I take leave, I try to book enough time away that my projects get forced onto somebody else to deal with, so I return with a clean slate. Unfortunately, it doesn't seem to have worked out this time and I'm sitting on a pile of fermenting jobs I need to clean out, on top of catching up with friends, commitments and just post-travel recovery in general, so I'll need to take two or three weeks more to get back on top of things, but I'm keen to get back on ASE as soon as possible!
Get At Skies' Edge
At Skies' Edge
watched too much top gun
Status | In development |
Author | Mackerel Sky |
Genre | Simulation, Action, Shooter |
Tags | Flight, War |
More posts
- ASE v0.10b56 days ago
- ASE v0.10a73 days ago
- ASE v0.09aJul 20, 2024
- ASE v0.08bApr 25, 2024
- ASE v0.08aApr 13, 2024
- 0.07c HotfixJan 24, 2024
- 0.07b HotfixJan 22, 2024
- ASE 0.07aJan 19, 2024
- v0.06b HotfixDec 11, 2023
Comments
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Tbh take your time, this game is looking really well and it's to be honest surprising how it's going. i have one question though. What is your general direction with this game? like is it going to have a story?
Apart from that just keep up the good work and take your time to get back to it. Best of luck
Hey buddy, thanks for the comment. I'm back in force now, and actually just finished a first pass on the general setting and concept because I've been able to get a dialogue system up and running - I'll include a bit of an overview in the next update post. There's still a bit more stuff I want to add in before 0.08a, but hopefully I'll be able to figure it out soon!