ASE v0.02a
Hello everybody.
It's been a hot minute thanks to some truly horrendous work life balance over the past two weeks, plus exams and then a COVID finisher to wrap things up.
This is quite a major update that adds a whole lot of mechanics into ASE. I took the time to implement some features which were broken or not presentable for v0.01a, and also ended up coding a whole bunch of new stuff as well. Off the top of my head, I've added:
- A arrow indicator for the next target - it's a bit wonky though
- Various ground targets
- AA guns and SAM systems - SAMS have been reimplemented based on a modified version of lunetis's code.
- AA guns can and will shoot down your missiles! However, because they track your aircraft, you can fool them by quickly changing direction after launching a missile.
- Added a top-attack air to ground missile
- This missile is equippable on Stations 5 and 6 of the MD-15C.
- Also rewrote the missile code to separate lock types for air-to-air, air-to-ground, and multipurpose missiles
- Added taxi, take-off and landing mechanics
- Added a new mission that combines all of the above mechanics - take off from the airfield and destroy the enemy base.
- Also added in a new mission select screen in the main menu to select either the air-to-air or the air-to-ground mission.
- Take off by turning right past the oil tanks. There is a hidden runway zone that will unlock the throttle for takeoff.
- Various bug fixes maybe??
I did very little testing before putting this out so I'm sure a lot of things aren't working very well - I'm particularly interested in nailing down if there's anything wrong with landing.
Please also note once again, I'm not a 3D modeller, nor do I have any 3D skills, so the airfield and terrain looks particularly crusty for this mission. Please do accept my apologies for this.
What's Next?
I originally wanted AI formations to be a part of this update as well, but something broke horrifically so I had to take them out. I also forgot to fix the weapon saving bugThat's what I'll focus on next patch, but I also want to tackle some of the following:
- Better mission structure system
- Dialogue
- Weapon system overhaul to support bombs and rockets, etc.
I will once temper expectations and note that I need to practice for an upcoming performance that I am completely underprepared for, so I'll leave this update on that note. Thanks!
Files
Get At Skies' Edge
At Skies' Edge
watched too much top gun
Status | In development |
Author | Mackerel Sky |
Genre | Simulation, Action, Shooter |
Tags | Flight, War |
More posts
- ASE v0.10b32 days ago
- ASE v0.10a49 days ago
- ASE v0.09aJul 20, 2024
- ASE v0.08bApr 25, 2024
- ASE v0.08aApr 13, 2024
- Development UpdateFeb 25, 2024
- 0.07c HotfixJan 24, 2024
- 0.07b HotfixJan 22, 2024
- ASE 0.07aJan 19, 2024
- v0.06b HotfixDec 11, 2023
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